Motivating Math Concepts through Game Engine Examples

Dr. Jam Jenkins, developer of the Freely Available Networked Game (FANG) Engine, will share some of the mathematical concepts he used in the implementation of his game engine. These examples can be used to motivate students to learn concepts as they are applied in game development. He will talk about using matrices for two-dimensional rotation, scaling and translation, commutability of matrix multiplication, collision detection and rates of change, coordinate systems, and others concepts taught in introductory math courses.